All Articles

Blog

Steinberg VST3 & ASIO SDKs Go Open Source

Steinberg announce licensing changes that will have a huge impact for audio software developers.

·

October 29, 2025

All Content

News

Steinberg VST3 & ASIO SDKs Go Open Source

Steinberg announce licensing changes that will have a huge impact for audio software developers.

·

October 29, 2025

All Tutorials
News

Steinberg VST3 & ASIO SDKs Go Open Source

SHARE THIS
Speakers
Joshua Hodge
SHARE THIS
Speakers
Joshua Hodge
All Meetups
News

Steinberg VST3 & ASIO SDKs Go Open Source

SHARE THIS
Speakers
Joshua Hodge
SHARE THIS
Speakers
Joshua Hodge

In October 2025, Steinberg made two groundbreaking announcements that reshape the audio development landscape. On October 20th, Steinberg released VST3 SDK version 3.8.0 under the MIT open-source license, and on October 15th, ASIO became dual-licensed under GPL3 or the existing proprietary license. These licensing changes eliminate major barriers that have restricted audio software development for years and open new possibilities for both commercial and open-source projects.

The VST3 licensing change is particularly significant for plugin developers. Previously, developers had to sign proprietary license agreements with Steinberg before distributing any VST3 plugin, whether commercial or free. The SDK could not be redistributed without written permission, preventing developers from sharing complete source code repositories or bundling the SDK with their projects. The alternative GPL3 option required open-sourcing all code, making it unsuitable for commercial development. Under the new MIT license, developers can freely use, modify, and distribute VST3 in any project without restrictions, signed agreements, or permission from Steinberg. This enables open-source DAWs, educational projects, and commercial plugins to adopt VST3 without legal complications.

The ASIO dual-licensing announcement provides flexibility for different types of developers. ASIO can now be used under GPL3, which benefits open-source audio applications that can adopt GPL3 licensing for their entire project. Commercial developers who cannot use GPL3 can continue using the existing proprietary ASIO license, which remains unchanged. While the ASIO change primarily opens doors for open-source projects, the VST3 MIT licensing represents the more transformative shift for the industry. Together, these changes benefit the entire audio software development community, from independent developers building their first plugins to established companies shipping professional audio tools.

Audio Software Development
News

More Tutorials

View All

Build This Awesome Sampler Plugin | Part 2: Loading and Playing Samples

Learn to build a JUCE sampler plugin: set up the Synthesiser class, load samples from BinaryData, map MIDI notes with BigInteger, and create reusable loading functions.

This is some text inside of a div block.

Build this Awesome Sampler Plugin | Pt 1: Intro

Episode 1 outlines the sampler’s features and architecture and walks through the initial C++/JUCE project setup – the perfect starting point for intermediate developers building a real audio plugin from scratch.

This is some text inside of a div block.

How to Create an Audio Plugin Part 0: What is the JUCE Framework?

This article introduces beginners to the JUCE Framework, showing how it simplifies building cross-platform audio plugins and helps creators turn their musical ideas into professional software.

This is some text inside of a div block.

Monthly Meetup (April 13, 2021)

Processing Sound on the GPU by Alexander Prokopchuk (CTO, Braingines), Basil Sumatokhin (CPO, Braingines), and Alexander 'Sasha' Talashov (Technology Architect, Braingines)

This is some text inside of a div block.
View All

More Meetups

View All

Monthly Meetup (April 13, 2021)

Processing Sound on the GPU by Alexander Prokopchuk (CTO, Braingines), Basil Sumatokhin (CPO, Braingines), and Alexander 'Sasha' Talashov (Technology Architect, Braingines)

This is some text inside of a div block.

Monthly Meetup (May 11, 2021)

Spectral Subtraction In Python by Alexx Mitchell (Audio Software Engineer, Madison Square Garden) and Beyond The Code with Céline Dedaj (Spazierendenken).

This is some text inside of a div block.

Monthly Meetup (Jun 8, 2021)

SignalFlow DSP Engine by Daniel Jones (Audio Software Engineer, Independent) and Beyond The Code with Matt Tytel (Vital Synth).

This is some text inside of a div block.

Monthly Meetup (July 13, 2021)

Beyond The Code with Gerhard Behles (CEO, Ableton) and Nestup—A Language for Musical Rhythms by Sam Tarakajian & Alex Van Gils (Cycling '74).

This is some text inside of a div block.
View All

More News

View All

API London

An evening focused around building the future of music and audio apps, plugins, and creative tools.

This is some text inside of a div block.
View All

More Articles

View All

Is Music Tech Heading for a Collapse...or a Revolution?

A look at the current state of music technology and why innovation feels stuck – along with the key technical and industry pressures behind it. Drawing on insights from the Audio Developer Conference, this video highlights the patterns holding developers back and the opportunities that could spark the next wave of creativity in music tech.

This is some text inside of a div block.

How We Helped Create StageBox with Matt Robertson

The ultimate live performance tool for keyboard players

This is some text inside of a div block.

The Audio Developer Conference: 5 Talks I'm Looking Forward To...

Josh from The Audio Programmer shares 5 must-see talks at ADC 2025 in Bristol, from plugin design to AI and the future of music tech.

This is some text inside of a div block.
View All