I'll discuss lessons learned in making a sampler synth app for iOS, why I chose AudioKit, and how I'm contributing code back to the project. I'll also demo how to get up and running with a sampler synth project in Xcode.
This session talks about building tools with a product mindset, to solve problems that can help scale projects easily. We present an example of voice and text sync along with understanding the marker structures of different DAWs, to see how a feature as quick as this can bring game designers, writers, developers and the audio department on the same page.